Be API
The Project :
The aim of the BE API project is to implement a quantitative assessment of upper limb impairments in children with neuromotor disorders using an instrumented serious game performed during a 3D motion capture session. It could be used to quantitatively provide new insights for medical decision-making and follow-up (i.e., evaluate the effects of on-going innovative therapies).

Become an pilot
During the game, children will performs bimanual tasks (called “missions”) to become an airplane pilot, as described below. These different missions will take place in multiple environments : an airport (for taking off, landing and refueling the plane) and several scenes in flight, either from the outside or the inside of the plane.
Put on your pilot’s cap
Once the child is equipped with the motion capture system, they can put on their pilot’s cap and begin their training.
Each “mission” is accompanied by a video tutorial to give the child instructions.
TThe experimenter then observes from a distance, also validating the movements performed by the child.
Refueling
The child refuels the plane with tokens.
This exercise trains the elbow supination
Flying over mountains
The child moves the plane in a vertical zigzag pattern (up and down) in a mountainous environment with rings to fly through.
This exercise trains the elbow extension and the wrist adduction.
Slaloming
The child moves the plane in a horizontal zigzag pattern (slalom) with rings to fly through.
This exercise trains the shoulder external rotation.
Catching luggages
The child catch and hook the lost luggages back on the shelves.
This exercise trains the shoulder plane of elevation.
Parachute
The child must open the plane door to drop parachutists by pulling the lever.
This exercise trains the wrist extension.
Talkie-Walkie
After completing all the tasks, the final step for the child is to speak into the walkie-talkie to announce that they are ready to land.
Congratulations to the new pilot!